* Restructure threejs-server README to match marketing examples - Update title format to "Example: Three.js App" - Constrain screenshot width using table layout - Add Features section with key capabilities - Reorganize Running section with Tool Input subsection - Add Architecture section describing server and app components - Remove implementation-focused sections (WidgetProps, Creating a New Widget) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * Add bun as devDependency to example packages npm install now automatically installs bun, eliminating the need for separate installation instructions. Removed manual bun install step from customer-segmentation-server README. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * Add start:http and start:stdio npm scripts to examples For the 6 examples supporting --stdio transport, add explicit scripts: - serve:http / serve:stdio for running the server - start:http / start:stdio for build + serve - start now aliases to start:http for backward compatibility Update READMEs to document both transport options. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * Default basic-host SERVERS to localhost:3001/mcp - Change threejs-server default port from 3109 to 3001 for consistency - Add default SERVERS value in basic-host serve.ts - Document SERVERS env var in basic-host README 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * Improve Examples section in README Frame the three basic examples as foundational starting points and add a link to the examples directory for additional demo apps. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
114 lines
3.2 KiB
Markdown
114 lines
3.2 KiB
Markdown
# Example: Three.js App
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Interactive 3D scene renderer using Three.js. Demonstrates streaming code preview and full MCP App integration.
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<table>
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<tr>
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<td><a href="https://modelcontextprotocol.github.io/ext-apps/screenshots/threejs-server/screenshot.png"><img src="https://modelcontextprotocol.github.io/ext-apps/screenshots/threejs-server/screenshot.png" alt="Three.js scene" width="400"></a></td>
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</tr>
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</table>
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## Features
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- **Interactive 3D Rendering**: Execute JavaScript code to create and animate Three.js scenes
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- **Streaming Preview**: See the scene build in real-time as code is being written
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- **Built-in Helpers**: Pre-configured `OrbitControls`, post-processing effects (bloom), and render passes
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- **Documentation Tool**: `learn_threejs` provides API docs and code examples on demand
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## Running
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1. Install dependencies:
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```bash
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npm install
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```
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2. Build and start the server:
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```bash
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npm run start:http # for Streamable HTTP transport
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# OR
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npm run start:stdio # for stdio transport
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```
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3. View using the [`basic-host`](https://github.com/modelcontextprotocol/ext-apps/tree/main/examples/basic-host) example or another MCP Apps-compatible host.
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### Tool Input
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To test the example, copy the contents of [`test-input.json`](test-input.json) into the tool input field in `basic-host`.
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The test input creates a simple scene with a rotating cube:
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```javascript
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const scene = new THREE.Scene();
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const camera = new THREE.PerspectiveCamera(60, width / height, 0.1, 100);
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camera.position.set(2, 2, 2);
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const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
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renderer.setSize(width, height);
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renderer.shadowMap.enabled = true;
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const cube = new THREE.Mesh(
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new THREE.BoxGeometry(),
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new THREE.MeshStandardMaterial({ color: 0x00ff88 }),
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);
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cube.castShadow = true;
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cube.position.y = 0.5;
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scene.add(cube);
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const floor = new THREE.Mesh(
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new THREE.PlaneGeometry(5, 5),
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new THREE.MeshStandardMaterial({ color: 0x222233 }),
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);
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floor.rotation.x = -Math.PI / 2;
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floor.receiveShadow = true;
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scene.add(floor);
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const light = new THREE.DirectionalLight(0xffffff, 2);
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light.position.set(3, 5, 3);
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light.castShadow = true;
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scene.add(light);
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scene.add(new THREE.AmbientLight(0x404040));
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function animate() {
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requestAnimationFrame(animate);
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cube.rotation.y += 0.01;
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renderer.render(scene, camera);
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}
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animate();
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```
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#### Available Three.js Globals
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When writing custom code, these globals are available:
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```javascript
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THREE; // Three.js library
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canvas; // Pre-created canvas element
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width; // Canvas width
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height; // Canvas height
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OrbitControls; // Camera controls
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EffectComposer; // Post-processing composer
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RenderPass; // Render pass
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UnrealBloomPass; // Bloom effect
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```
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## Architecture
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### Server (`server.ts`)
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Exposes two tools:
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- `show_threejs_scene` - Renders a 3D scene from JavaScript code
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- `learn_threejs` - Returns documentation and code examples for Three.js APIs
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Supports Streamable HTTP and stdio transports.
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### App (`src/threejs-app.tsx`)
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React component that:
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- Receives tool inputs via the MCP App SDK
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- Displays streaming preview from `toolInputsPartial.code` as code arrives
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- Executes final code from `toolInputs.code` when complete
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- Renders to a pre-created canvas with configurable height
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