* Restructure threejs-server README to match marketing examples - Update title format to "Example: Three.js App" - Constrain screenshot width using table layout - Add Features section with key capabilities - Reorganize Running section with Tool Input subsection - Add Architecture section describing server and app components - Remove implementation-focused sections (WidgetProps, Creating a New Widget) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * Add bun as devDependency to example packages npm install now automatically installs bun, eliminating the need for separate installation instructions. Removed manual bun install step from customer-segmentation-server README. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * Add start:http and start:stdio npm scripts to examples For the 6 examples supporting --stdio transport, add explicit scripts: - serve:http / serve:stdio for running the server - start:http / start:stdio for build + serve - start now aliases to start:http for backward compatibility Update READMEs to document both transport options. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * Default basic-host SERVERS to localhost:3001/mcp - Change threejs-server default port from 3109 to 3001 for consistency - Add default SERVERS value in basic-host serve.ts - Document SERVERS env var in basic-host README 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> * Improve Examples section in README Frame the three basic examples as foundational starting points and add a link to the examples directory for additional demo apps. 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
3.2 KiB
3.2 KiB
Example: Three.js App
Interactive 3D scene renderer using Three.js. Demonstrates streaming code preview and full MCP App integration.
![]() |
Features
- Interactive 3D Rendering: Execute JavaScript code to create and animate Three.js scenes
- Streaming Preview: See the scene build in real-time as code is being written
- Built-in Helpers: Pre-configured
OrbitControls, post-processing effects (bloom), and render passes - Documentation Tool:
learn_threejsprovides API docs and code examples on demand
Running
-
Install dependencies:
npm install -
Build and start the server:
npm run start:http # for Streamable HTTP transport # OR npm run start:stdio # for stdio transport -
View using the
basic-hostexample or another MCP Apps-compatible host.
Tool Input
To test the example, copy the contents of test-input.json into the tool input field in basic-host.
The test input creates a simple scene with a rotating cube:
const scene = new THREE.Scene();
const camera = new THREE.PerspectiveCamera(60, width / height, 0.1, 100);
camera.position.set(2, 2, 2);
const renderer = new THREE.WebGLRenderer({ canvas, antialias: true });
renderer.setSize(width, height);
renderer.shadowMap.enabled = true;
const cube = new THREE.Mesh(
new THREE.BoxGeometry(),
new THREE.MeshStandardMaterial({ color: 0x00ff88 }),
);
cube.castShadow = true;
cube.position.y = 0.5;
scene.add(cube);
const floor = new THREE.Mesh(
new THREE.PlaneGeometry(5, 5),
new THREE.MeshStandardMaterial({ color: 0x222233 }),
);
floor.rotation.x = -Math.PI / 2;
floor.receiveShadow = true;
scene.add(floor);
const light = new THREE.DirectionalLight(0xffffff, 2);
light.position.set(3, 5, 3);
light.castShadow = true;
scene.add(light);
scene.add(new THREE.AmbientLight(0x404040));
function animate() {
requestAnimationFrame(animate);
cube.rotation.y += 0.01;
renderer.render(scene, camera);
}
animate();
Available Three.js Globals
When writing custom code, these globals are available:
THREE; // Three.js library
canvas; // Pre-created canvas element
width; // Canvas width
height; // Canvas height
OrbitControls; // Camera controls
EffectComposer; // Post-processing composer
RenderPass; // Render pass
UnrealBloomPass; // Bloom effect
Architecture
Server (server.ts)
Exposes two tools:
show_threejs_scene- Renders a 3D scene from JavaScript codelearn_threejs- Returns documentation and code examples for Three.js APIs
Supports Streamable HTTP and stdio transports.
App (src/threejs-app.tsx)
React component that:
- Receives tool inputs via the MCP App SDK
- Displays streaming preview from
toolInputsPartial.codeas code arrives - Executes final code from
toolInputs.codewhen complete - Renders to a pre-created canvas with configurable height
