go-sdk/internal/docs/protocol.src.md
Robert Findley ac2f175214
docs: add feature and troubleshooting documentation (#463)
Add a framework for feature documentation, and start populating it with
our SDK documentation.

This framework is as follows:
- internal/docs/**.src.md is the markdown source for the docs/
  directory.
- The x/example/internal/cmd/weave tool is used to compile these docs to
  the top-level docs, supporting both linked code samples and generated
  tables of contents.
- The readme-check workflow is updated to check these docs as well.
- The structure of these docs follows the MCP spec.
- Wherever possible, example code is linked from actual Go documentation
  examples, so that it is testable.

Some minor modifications to the weave tool were made to support this
framework.

Additionally, partially fill out this documentation with content on
base protocol and client features, as well as troubleshooting help.

Along the way, a bug was encountered that our LoggingTransport was not
concurrency safe. This is fixed with a mutex.

Fixes https://github.com/modelcontextprotocol/go-sdk/issues/466
Fixes https://github.com/modelcontextprotocol/go-sdk/issues/409
Updates https://github.com/modelcontextprotocol/go-sdk/issues/442
2025-09-16 11:13:40 -04:00

7.9 KiB

Support for the MCP base protocol

%toc

Lifecycle

The SDK provides an API for defining both MCP clients and servers, and connecting them over various transports. When a client and server are connected, it creates a logical session, which follows the MCP spec's lifecycle.

In this SDK, both a Client and Server can handle multiple peers. Every time a new peer is connected, it creates a new session.

  • A Client is a logical MCP client, configured with various ClientOptions.
  • When a client is connected to a server using Client.Connect, it creates a ClientSession. This session is initialized during the Connect method, and provides methods to communicate with the server peer.
  • A Server is a logical MCP server, configured with various ServerOptions.
  • When a server is connected to a client using Server.Connect, it creates a ServerSession. This session is not initialized until the client sends the notifications/initialized message. Use ServerOptions.InitializedHandler to listen for this event, or just use the session through various feature handlers (such as a ToolHandler). Requests to the server are rejected until the client has initialized the session.

Both ClientSession and ServerSession have a Close method to terminate the session, and a Wait method to await session termination by the peer. Typically, it is the client's responsibility to end the session.

%include ../../mcp/mcp_example_test.go lifecycle -

Transports

A transport can be used to send JSON-RPC messages from client to server, or vice-versa.

In the SDK, this is achieved by implementing the Transport interface, which creates a (logical) bidirectional stream of JSON-RPC messages. Most transport implementations described below are specific to either the client or server: a "client transport" is something that can be used to connect a client to a server, and a "server transport" is something that can be used to connect a server to a client. However, it's possible for a transport to be both a client and server transport, such as the InMemoryTransport used in the lifecycle example above.

Transports should not be reused for multiple connections: if you need to create multiple connections, use different transports.

Stdio Transport

In the stdio transport clients communicate with an MCP server running in a subprocess using newline-delimited JSON over its stdin/stdout.

Client-side: the client side of the stdio transport is implemented by CommandTransport, which starts the a exec.Cmd as a subprocess and communicates over its stdin/stdout.

Server-side: the server side of the stdio transport is implemented by StdioTransport, which connects over the current processes os.Stdin and os.Stdout.

Streamable Transport

The streamable transport API is implemented across three types:

  • StreamableHTTPHandler: anhttp.Handler that serves streamable MCP sessions.
  • StreamableServerTransport: a Transport that implements the server side of the streamable transport.
  • StreamableClientTransport: a Transport that implements the client side of the streamable transport.

To create a streamable MCP server, you create a StreamableHTTPHandler and pass it an mcp.Server:

%include ../../mcp/streamable_example_test.go streamablehandler -

The StreamableHTTPHandler handles the HTTP requests and creates a new StreamableServerTransport for each new session. The transport is then used to communicate with the client.

On the client side, you create a StreamableClientTransport and use it to connect to the server:

transport := &mcp.StreamableClientTransport{
	Endpoint: "http://localhost:8080/mcp",
}
client, err := mcp.Connect(ctx, transport, &mcp.ClientOptions{...})

The StreamableClientTransport handles the HTTP requests and communicates with the server using the streamable transport protocol.

Stateless Mode

Sessionless mode

Custom transports

Concurrency

In general, MCP offers no guarantees about concurrency semantics: if a client or server sends a notification, the spec says nothing about when the peer observes that notification relative to other request. However, the Go SDK implements the following heuristics:

  • If a notifying method (such as notifications/progress or notifications/initialized) returns, then it is guaranteed that the peer observes that notification before other notifications or calls from the same client goroutine.
  • Calls (such as tools/call) are handled asynchronously with respect to each other.

See modelcontextprotocol/go-sdk#26 for more background.

Authorization

Security

Utilities

Cancellation

Cancellation is implemented with context cancellation. Cancelling a context used in a method on ClientSession or ServerSession will terminate the RPC and send a "notifications/cancelled" message to the peer.

When an RPC exits due to a cancellation error, there's a guarantee that the cancellation notification has been sent, but there's no guarantee that the server has observed it (see concurrency).

%include ../../mcp/mcp_example_test.go cancellation -

Ping

Ping support is symmetrical for client and server.

To initiate a ping, call ClientSession.Ping or ServerSession.Ping.

To have the client or server session automatically ping its peer, and close the session if the ping fails, set ClientOptions.KeepAlive or ServerOptions.KeepAlive.

Progress

Progress reporting is possible by reading the progress token from request metadata and calling either ClientSession.NotifyProgress or ServerSession.NotifyProgress. To listen to progress notifications, set ClientOptions.ProgressNotificationHandler or ServerOptions.ProgressNotificationHandler.

Issue #460 discusses some potential ergonomic improvements to this API.

%include ../../mcp/mcp_example_test.go progress -