* feat: add transcript-server example with live speech transcription
- New example: transcript-server with Web Speech API transcription
- Start/stop recording with timer display
- Live transcript with interim results
- Send button to send transcript as ui/message to host
- Copy button to copy full transcript
- Sent messages marked with divider, greyed out
- Experimental ui/update-model-context for live context updates
- Transparent background, respects host theme
- Enable microphone and clipboard in basic-host sandbox iframes
- Add allow="microphone; clipboard-write" to both outer and inner iframes
- Required for Web Speech API, audio capture, and clipboard access
- Add alert popup in basic-host for ui/message from apps
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* style: format transcript-server files
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* test: add e2e test and golden for transcript-server
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* refactor: use @types/dom-speech-recognition instead of hand-rolled types
Removes ~50 lines of manually defined Web Speech API types in favor of
the community-maintained type package.
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* fix: add newlines between transcript chunks when copying to clipboard
* refactor: unify transcript formatting with timestamps
- Add formatEntry() helper that includes [timestamp] prefix
- Add formatEntries() helper that joins entries with newlines
- Use same format for clipboard copy, send message, and model context
- DRY up duplicate code in send button handler
* fix: log model context update failures instead of silently swallowing
* fix: log model context updates for debugging
* refactor: pass permissions through loadSandboxProxy like csp
- Add permissions parameter to loadSandboxProxy in implementation.ts
- Build iframe allow attribute from permissions instead of hardcoding
- Update sandbox.ts to not hardcode allow attribute (set via notification)
- Add microphone + clipboardWrite permissions to transcript-server resource
- Update README to reflect permission configuration via resource _meta.ui
* fix(transcript-server): auto-expand instead of scroll
- Remove min-height: 100vh and overflow-y: auto
- Let content grow naturally with autoResize (default)
- Remove unnecessary scrollTop calls
* test: remove transcript timer mask (no longer dynamic)
* refactor: pass permissions through loadSandboxProxy like csp
* docs: document updateModelContext for transitional speech
* test: update e2e screenshots
* refactor: use app.updateModelContext() instead of raw request
* package-lock.json
* src/generated/schema.json
* test: update e2e screenshots from CI
---------
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
* refactor(basic-host): use SDK types for ModelContext and AppMessage
- Import McpUiUpdateModelContextRequest and McpUiMessageRequest from SDK
- Replace custom ModelContext with McpUiUpdateModelContextRequest['params']
- Replace custom AppMessage with McpUiMessageRequest['params']
- Pass full message params instead of extracting text
- Format messages by extracting text from content blocks in display
* feat(basic-host): handle non-text content blocks in display
- Add formatContentBlock helper for text, image, audio, resource types
- Show placeholders like <image: image/png> for non-text content
- Apply to both messages and model context display
* test: update shadertoy screenshot
* test: update screenshots from CI (linux x64)
Introduces a new MCP App example that renders ShaderToy-compatible GLSL
fragment shaders in real-time using WebGL 2.0 and ShaderToyLite.js.
Features:
- Standard ShaderToy uniforms (`iTime`, `iResolution`, `iMouse`, etc.)
- Multi-pass rendering with buffers A-D for feedback effects
- Shader compilation error overlay
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
* feat: Add CesiumJS map server example
A WebGL-based 3D globe example that demonstrates:
- CesiumJS integration with MCP Apps
- CSP configuration for external tile servers
- worker-src directive usage for tile decoding
Tools:
- geocode: Search places via OpenStreetMap Nominatim
- show-map: Display interactive 3D globe at coordinates
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* comment out app.registerTool call for now
* prettier
* fix error handling in server-utils.ts
* refactor: rename cesium-map-server to map-server
- Rename examples/cesium-map-server to examples/map-server
- Update package name to @modelcontextprotocol/server-map
- Add README.md with documentation
* style: add min-height of 400px to map container
* feat(map-server): add fullscreen support, clean UI, sharp rendering
- Add fullscreen toggle button (only shown if host supports it)
- Use autoResize: false and manually send height of 400px
- Hide Cesium UI controls (home, scene mode picker)
- Remove location label (gets stale quickly)
- Use full device pixel ratio for sharp rendering on high-DPI displays
- Resize Cesium viewer when display mode changes
* feat(map-server): add reverse geocoding (logging only) and rounded corners
- Add camera move end listener for reverse geocoding
- Debounce Nominatim API calls (1.5s) to respect rate limits
- Log location name to console on camera move
- Add nominatim.openstreetmap.org to CSP connectDomains
- Add 8px rounded corners to map container
* fix(map-server): fix pixelated rendering on high-DPI displays
- Set canvas imageRendering to 'auto' (CesiumJS defaults to pixelated)
- Set resolutionScale to window.devicePixelRatio for native resolution
* tweaks
* update model context w/ current location
* fix(map-server): improve rendering quality and add visible extent logging
Rendering fixes:
- Remove incorrect resolutionScale = devicePixelRatio which was doubling
the scaling factor on Retina displays (2x2=4x), causing blurriness
- Disable FXAA anti-aliasing which can cause blurriness on high-DPI displays
- Keep useBrowserRecommendedResolution: false to use native devicePixelRatio
Reverse geocoding improvements:
- Add getVisibleExtent() using camera.computeViewRectangle() to get the
visible bounding box (west, south, east, north)
- Add getScaleDimensions() to calculate visible area in km
- Add calculateNominatimZoom() to map visible extent to appropriate
Nominatim zoom level (3=country to 18=building)
- Log visible extent with dimensions on each camera move
- Pass zoom parameter to Nominatim for context-aware geocoding results
- Update model context with visible area dimensions
* fix(map-server): direct positioning + wait for tiles before showing
Changes:
- Remove zoom granularity logic from reverse geocoding (was not working)
- Keep extent logging in both console and model context
- Replace flyTo animation with instant setView positioning
- Add waitForTilesLoaded() to detect when tiles finish loading
- Keep loading spinner visible until:
1. Tool input positions camera to destination
2. Tiles at destination are fully loaded
- Add 5-second fallback timeout if no tool input received
- Add 10-second timeout for tile loading to prevent infinite wait
* feat(map-server): use viewbox search to find visible places
Replace center-point reverse geocoding with Nominatim viewbox search:
- Add searchPlacesInBox() that queries Nominatim with bounded viewbox
- Uses layer=address&featuretype=settlement to find cities/towns
- Returns up to 5 visible places in the current view
- Update model context with 'Visible places: City1, City2, ...'
- Still includes center coordinates and extent dimensions
This provides better context about what's actually visible on the map
rather than just the address at the center point.
* fix(map-server): use CARTO @2x retina tiles for sharp rendering
Root cause: Standard OSM tiles are 256x256 pixels. On Retina displays
(devicePixelRatio=2), these get scaled up 2x, making them look pixelated.
Solution: Switch to CARTO Voyager tiles which provide @2x retina support:
- Detect high-DPI displays using window.devicePixelRatio
- Use 512x512 tiles with @2x suffix on Retina displays
- Use 256x256 tiles on standard displays
- Set tileWidth/tileHeight to match actual tile size
- Use CARTO subdomains (a,b,c,d) for load balancing
- Update CSP to allow CARTO tile domains
CARTO Voyager provides clean OSM-based tiles with free @2x retina support,
no API key required.
* fix(map-server): use OSM tiles and fix reverse geocoding
- Switch back from CARTO to standard OSM tiles (tile.openstreetmap.org)
for better detail and label rendering
- Fix geocoding: use reverse geocode API instead of search API
(search API requires a q= parameter, returns 400 without it)
- Update CSP domains for OSM tile server
* fix(map-server): use *.openstreetmap.org wildcard in CSP
Simplify CSP to use wildcard for both tiles and geocoding:
- connectDomains: *.openstreetmap.org covers tile.* and nominatim.*
- resourceDomains: *.openstreetmap.org for tile images
* feat(map-server): multi-point sampling for visible places
- Sample multiple points in visible extent to discover places
- Adaptive sampling based on extent size:
- < 30km: center only (city zoom)
- 30-100km: center + 2 corners
- > 100km: center + 4 quadrants
- Proper rate limiting for Nominatim (1.1s between requests)
- Shows 'Visible places: City1, City2, ...' in model context
- Fix: move geocode tool registration inside createServer()
* format
* fix(map-server): fix Express listen callback + add e2e tests
- Fix incorrect Express listen() callback signature (err param doesn't exist)
- Add map-server to e2e test suite with SLOW_SERVERS timeout (5s for tiles)
- Improve comment about experimental ui/update-model-context API
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
1. video-resource-server: Add missing server-utils.ts and fix import path
- Was importing from non-existent ../shared/server-utils.js
- Now correctly imports from ./src/server-utils.js
2. basic-host: Be resilient to individual server connection failures
- Use Promise.allSettled instead of Promise.all
- Failed connections are logged as warnings but don't crash the UI
- Only throws if ALL servers fail to connect
3. threejs-server: Add id to canvas for reliable screenshot masking
- Added id="threejs-canvas" to the canvas element
- Updated e2e test masks to use #threejs-canvas and .threejs-container
- Fixes flaky Three.js screenshot comparisons in CI
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Co-authored-by: Claude <noreply@anthropic.com>
* feat: publish example servers to npm
Make example MCP App servers publishable to npm under the
@modelcontextprotocol scope:
- server-basic-react
- server-basic-vanillajs
- server-budget-allocator
- server-cohort-heatmap
- server-customer-segmentation
- server-scenario-modeler
- server-system-monitor
- server-threejs
- server-wiki-explorer
Changes:
- Remove `private: true` from example package.json files
- Add proper npm metadata (description, repository, license, files)
- Update ext-apps dependency from relative to ^0.2.2
- Copy server-utils.ts into each package for standalone use
- Add publish-examples job to npm-publish.yml workflow
The examples will be published automatically when a GitHub release
is created, after the main SDK package is published.
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Co-Authored-By: Claude <noreply@anthropic.com>
* feat: publish examples with pkg-pr-new for PR testing
* feat: export createServer from example servers
* style: format integration-server/server.ts
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Co-Authored-By: Claude <noreply@anthropic.com>
* fix: update e2e snapshots for basic-server examples
Update golden screenshots for basic-react and basic-vanillajs after
the tool output was simplified from JSON to plain text in #182.
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Co-Authored-By: Claude <noreply@anthropic.com>
* merge
* refactor: update sheet-music-server and video-resource-server to new publishing pattern
- Move server-utils.ts from src/ to root level
- Add npm publishing metadata (scoped name, repository, license, files)
- Change ext-apps dependency from local to versioned ^0.2.2
- Update server.ts to handle stdio mode inline
* update package-lock
* fix: update package-lock.json for renamed server packages
* feat: add NASA public domain video to video-resource-server
Added 'nasa-earth' option - NASA ISS Earth observations (6.4MB).
Source: archive.org/details/NASA-Ultra-High-Definition (public domain)
* fix: add default videoId for video-resource-server
* fix: use existing bunny-1mb as default video, remove nasa-earth
* refactor: update new framework examples to publishing pattern
Add publishing metadata for:
- @modelcontextprotocol/server-basic-preact
- @modelcontextprotocol/server-basic-solid
- @modelcontextprotocol/server-basic-svelte
- @modelcontextprotocol/server-basic-vue
Changes:
- Move server-utils.ts from src/ to root
- Add npm publishing metadata
- Update ext-apps dep to versioned ^0.2.2
- Add stdio mode support in main()
* fix: add missing @rollup/rollup-win32-arm64-msvc to optionalDependencies
This fixes the Windows ARM64 CI build failure caused by npm's optional
dependency bug. The package.json was missing this platform-specific
rollup binding.
---------
Co-authored-by: Claude <noreply@anthropic.com>
Co-authored-by: Olivier Chafik <ochafik@anthropic.com>
* Add basic-server-vue example
Demonstrates MCP App SDK usage with Vue 3, providing framework
parity alongside the existing React and vanilla JS examples.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* Add basic-server-svelte example
Demonstrates MCP App SDK usage with Svelte, providing parity
with the existing basic-server-react and basic-server-vue examples.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* Add basic-server-preact example
Demonstrates MCP App SDK usage with Preact, providing another
lightweight framework option alongside the existing React, Vue,
and Svelte examples.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* Add basic-server-solid example
Demonstrates MCP App SDK usage with Solid.js, providing another
reactive framework option alongside the existing React, Vue,
Svelte, and Preact examples.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* Add framework GitHub links to README
Link each framework name to its official GitHub repo in basic examples
list.
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Demo MCP App showcasing ABC notation rendering and audio playback with:
- Server-side ABC notation validation
- Built-in audio player with play/pause and loop controls
- Sheet music visualization using abcjs library
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* Centralize example server transport logic in shared utils
Move stdio/HTTP transport handling into `server-utils.ts` so example
servers only need to call `startServer(createServer)`. Switch HTTP
transport to stateless mode and remove legacy SSE endpoints.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* Make example servers self-contained with local server-utils
Copy `server-utils.ts` into each example's `src/` directory so examples
can be used standalone without the shared directory. Updates imports
from `"../shared/server-utils.js"` to `"./src/server-utils.js"`.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
* Add `integration-server` example for E2E testing
Add dedicated `integration-server` example (duplicated from
`basic-server-react`) to preserve E2E testing capabilities while
allowing `basic-server-react` to be simplified as a minimal example.
Changes:
- Add `examples/integration-server` exercising SDK communication APIs
- Update E2E tests to use `integration-server` instead of
`basic-server-react` and `basic-server-vanillajs`
- Use server name labels instead of indices for more robust test
selection
- Remove `basic-react.png` and `basic-vanillajs.png` golden snapshots
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* Simplify `basic-server-*` examples
- Clarify comments
- Return plain text from `get-time` tool instead of JSON
- Remove simulated cleanup delay from `onteardown`
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Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
Updated screenshots to reflect UI changes from styles addition.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
- Remove platform-specific browser channel (was using Chrome on macOS,
Chromium in CI) - now uses default Chromium everywhere
- Add Docker-based test scripts for CI-identical local testing:
- `npm run test:e2e:docker` - run tests in Docker
- `npm run test:e2e:docker:update` - regenerate golden screenshots
- Regenerate golden screenshots using Docker/Linux environment
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Co-authored-by: Claude Opus 4.5 <noreply@anthropic.com>
* Add Playwright E2E tests with screenshot golden testing
- Add E2E tests for all 8 MCP server examples
- Screenshot golden images for visual regression testing
- CI workflow for running E2E tests
- npm scripts: test:e2e, test:e2e:update, test:e2e:ui
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Co-Authored-By: Claude <noreply@anthropic.com>
* Add default demo code for Three.js example
When no code is provided, show a rotating green cube demo.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* Add E2E testing documentation to CONTRIBUTING.md
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Co-Authored-By: Claude <noreply@anthropic.com>
* Update Three.js golden screenshot with 3D cube
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Co-Authored-By: Claude <noreply@anthropic.com>
* Add explicit permissions to CI workflow
Set minimal read-only permissions for security best practices.
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Co-Authored-By: Claude <noreply@anthropic.com>
* Fix test.setTimeout() to be inside describe blocks
Playwright requires setTimeout to be called within a test or describe block.
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Co-Authored-By: Claude <noreply@anthropic.com>
* Simplify E2E tests - remove excessive timeouts
- Remove explicit setTimeout calls (default 30s is sufficient)
- Replace waitForTimeout(5000/6000) with proper waitForAppLoad()
- Wait for inner iframe visibility instead of fixed delays
- Keep only 500ms stabilization for screenshot animations
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Co-Authored-By: Claude <noreply@anthropic.com>
* Auto-generate missing snapshots in CI
Use updateSnapshots: 'missing' in CI to handle cross-platform
screenshot differences (macOS vs Linux).
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* Use platform-agnostic golden screenshots
- Remove -chromium-darwin suffix from snapshot filenames
- Configure snapshotPathTemplate for cross-platform compatibility
- Increase tolerance to 5% for rendering differences between platforms
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* Refactor tests to use forEach instead of for-of loop
May help with Playwright test discovery issues in CI.
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Co-Authored-By: Claude <noreply@anthropic.com>
* Use npm ci and list reporter in CI
- Use npm ci for exact package versions
- Use --reporter=list instead of html to avoid potential re-evaluation issues
- Only upload test-results on failure
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* Exclude e2e tests from bun test
Run bun test only on src/ directory to avoid running Playwright tests
with Bun's test runner.
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Co-Authored-By: Claude <noreply@anthropic.com>
* Fix prettier formatting
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Co-Authored-By: Claude <noreply@anthropic.com>
* Add interaction tests for basic server apps
Test that clicking buttons in the MCP App triggers the corresponding
host callbacks:
- Send Message → host logs "Message from MCP App"
- Send Log → host logs "Log message from MCP App"
- Open Link → host logs "Open link request"
Tests both React and Vanilla JS implementations.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* Mask dynamic content in E2E screenshot tests
Add Playwright mask option to handle servers with dynamic/random content:
- basic-react/vanillajs: mask server time display
- system-monitor: mask CPU chart, memory stats, uptime
- cohort-heatmap: mask heatmap grid (random data)
- customer-segmentation: mask scatter chart (random data)
This addresses PR feedback about handling examples with non-deterministic
output. Masking replaces the previous 10% tolerance with proper exclusion
of dynamic elements, allowing tighter 1% tolerance for the rest of the UI.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* Add wiki-explorer to E2E tests with default URL param
- Add default URL "https://en.wikipedia.org/wiki/Model_Context_Protocol" to
wiki-explorer-server's get-first-degree-links tool inputSchema
- Update basic-host to automatically populate input field with tool defaults
extracted from inputSchema.properties
- Add wiki-explorer-server to E2E test suite with dynamic masking for the
force-directed graph
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* Use .default() for threejs tool schema instead of .optional()
This exposes the default code and height values in the JSON Schema,
allowing basic-host to auto-populate the input field with defaults.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* Enable parallel E2E tests with timeouts and canvas masking
- Enable fullyParallel with 4 workers locally (2 in CI)
- Add 30s timeout per test
- Mask threejs canvas for stable screenshots
- Update snapshots to reflect default values in input fields
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* Add pre-commit check for private registry URLs in package-lock.json
Same check as in CI to catch issues before push.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* Increase screenshot diff tolerance to 6% for cross-platform rendering
Font rendering differs between macOS and Linux, causing ~5% pixel differences.
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* Revert pre-commit artifactory check (moved to separate PR #133)
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Co-Authored-By: Claude <noreply@anthropic.com>
* Format threejs server.ts
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* Update CONTRIBUTING.md to reflect platform-agnostic screenshots
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude <noreply@anthropic.com>
* fix(e2e): use factory pattern for MCP servers to support parallel connections
McpServer only supports one transport at a time. When multiple browser
contexts connected in parallel, calling server.connect(transport) for
each session overwrote the previous transport's callbacks, causing
connection corruption and test timeouts.
Changes:
- server-utils.ts: accept factory function instead of single instance
- All 9 example servers: wrap server creation in createServer() function
- playwright.config.ts: re-enable parallel execution (4 workers)
- servers.spec.ts: add toBeEnabled wait for server connection
- Update screenshot baselines for basic-vanillajs and cohort-heatmap
🤖 Generated with [Claude Code](https://claude.com/claude-code)
Co-Authored-By: Claude Opus 4.5 <noreply@anthropic.com>
---------
Co-authored-by: Claude <noreply@anthropic.com>